About the project..."Little Researchers Coding with STEAM" is an Erasmus+ school exchange partnership project. The project duration is 24 months and consists of 5 countries including Wales, Turkey, Portugal, Romania and Bulgaria. The background of the project lies in the growing student and school success (Sociological and Academic) between technology-based education schools and other schools. Our schools within the project have identified the need to improve the quality of education and training of students and teachers concerning their imagination and creativity skills and competences. The motivation of our project is the lack of STEAM based coding programs in the implementation of the national curriculum at primary level. The motivation list can be seen as shown below: 1) Lack of STEAM based coding application culture in classes 2) Lack of teacher competencies in the integration of STEAM programs into the curriculum 3) Lack of STEAM resources that can be applied within the class 4) The inconvenience of the curriculum for STEAM based teaching, constitutes the motivation of this project. This project will bring together 136 teachers and 2437 students. Approximately 2500 parents will be reached in the project member schools and at least 1000 teachers will be reached within the scope of the project impact. Except for the participating institutions of the project, there will be indirect beneficiary institutions supported by the project. If we briefly talk about the activities, STEAM based coding programs in the classroom, teachers' educational activities, initiatives to improve social participation, exhibitions, workshops, short-term exchanges of groups with the participation of teachers and students in schools, development, testing and implementation of curriculum activities and joint staff training activities will be included. The methodology we will use to implement our project: 1. To provide teacher training in the first part of the project, share best practices and create a draft for the outputs 2. Implementation of STEAM based coding activities in the second part of the project as well as theoretical knowledge 3. Effective project management provided by the Project Management Teams of each school with Functional Monitoring Plans. The results of the implementation of this project support the development and dissemination of quality and effective skills and competencies. These results can be summarised as follows: 1. A greater awareness of the benefits of STEAM based coding programs in education in the community 2. At least 80% of project partner school teachers have been trained to integrate STEAM based coding programs into education 3. More equipped classes and Technology areas for the discovery of STEAM classroom kits and STEAM based coding programs 4. Reflecting the advanced and effective connection of the curriculum with STEAM based coding activities in the Good Practices Guide. Expected impact of the project: 1. Having 5 different national schools, which blend STEAM programs naturally and efficiently with national curricula and provide benefits of developing students in academic results and classroom interaction 2. Approximately 2500 parents know the minimum 10 benefits of using STEAM programs with questionnaires and direct participation 3. Approximately 1000 teachers can integrate STEAM based programs into the curriculum with training courses and workshops. 4. Approximately 5000 students know what STEAM programs are and can use STEAM related resources and kits. Project outputs will be published on eTwinning, Facebook, YouTube, project web page, schools' own web pages, and will be enriched with more output and activity examples for at least 3 years after the project is completed. Schools will continue to develop the opportunities they obtain during the project. |
Project objectives1. Increasing awareness of the benefits of STEAM programs in children's education
2. Increase the number of trained teachers to at least 30% to include the national curriculum in STEAM programs 3. Developing tools for integrating STEAM activities into the classroom by incorporating classes into STEAM applications and creating opportunities for STEAM |
Our GoalThe main activities of this project related to STEAM are based on 3 axes:
1. Implementing STEAM based coding activities in the classroom 2. Bringing creativity and enthusiasm into class 3. Exploring STEAM based coding activities as part of the curriculum. |
Our Team
Wales,UK
Coordinator Country
Sully Primary School
We believe in the importance of the global dimension throughout the curriculum. Our school community is friendly and welcoming, we have 403 pupils and 35 staff. We are a values school and endeavor to promote tolerance through a stimulating and engaging learning environment. We achieved the International School Award and regularly work alongside other schools and organisations, providing opportunities for learners to explore the wider world. Pupils participate in weekly Mandarin and Italian or French lessons. We hold special learning weeks such as International Week, China Week, STEM Week and International Languages Week. We have our Eco Platinum Flag and our Eco Council work to keep us environmentally aware in the everyday running of our school. We carry out learning on the beach in our role as a Beach School. We have been a ‘Hub School’ for Welsh second language learning and for teaching international languages. In these roles we provided other schools with professional development opportunities and helped them to develop their own international curricula. This means we are well equipped to participate in a project which aims to develop teaching and learning on an international scale. As a 'Hub School' we regularly introduce schools to the opportunities available in the Erasmus+ programme as well as how to start using e Twinning and various British Council projects.
We believe in the importance of the global dimension throughout the curriculum. Our school community is friendly and welcoming, we have 403 pupils and 35 staff. We are a values school and endeavor to promote tolerance through a stimulating and engaging learning environment. We achieved the International School Award and regularly work alongside other schools and organisations, providing opportunities for learners to explore the wider world. Pupils participate in weekly Mandarin and Italian or French lessons. We hold special learning weeks such as International Week, China Week, STEM Week and International Languages Week. We have our Eco Platinum Flag and our Eco Council work to keep us environmentally aware in the everyday running of our school. We carry out learning on the beach in our role as a Beach School. We have been a ‘Hub School’ for Welsh second language learning and for teaching international languages. In these roles we provided other schools with professional development opportunities and helped them to develop their own international curricula. This means we are well equipped to participate in a project which aims to develop teaching and learning on an international scale. As a 'Hub School' we regularly introduce schools to the opportunities available in the Erasmus+ programme as well as how to start using e Twinning and various British Council projects.
Turkey
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Romania
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Bulgaria
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