Welcome to our Erasmus+ Web page
Here, you can find out our project details. In this project, we plan to raise awareness to STEAM based activities which could be done during the Kindergarten and Primary School period.
"Little Researchers Coding with STEAM" is an Erasmus+ school exchange partnership project. The project duration is 24 months and consists of 4 Countries including Wales, Turkey, Romania and Bulgaria. The background of the project lies in the growing student and school success (Sociological and Academic) between technology-based education schools and other schools. Our schools within the project have identified the need to improve the quality of education and training of students and teachers concerning their imagination and creativity skills and competences. The motivation of our project is the lack of STEAM based coding programs in the implementation of the national curriculum at primary level.
"Little Researchers Coding with STEAM" is an Erasmus+ school exchange partnership project. The project duration is 24 months and consists of 4 Countries including Wales, Turkey, Romania and Bulgaria. The background of the project lies in the growing student and school success (Sociological and Academic) between technology-based education schools and other schools. Our schools within the project have identified the need to improve the quality of education and training of students and teachers concerning their imagination and creativity skills and competences. The motivation of our project is the lack of STEAM based coding programs in the implementation of the national curriculum at primary level.
STEAM makes teaching and learning fun and engaging for teachers and students. Students learn more and they retain more of what they learn. STEAM education helps your child to better understand the world and relate to it. If you want to teach your kids how to make the right decisions, choose properly in life then they can start that journey with STEAM activities which helps them develop skill sets with real-world applications to address every subject in school and life. Science, Technology, Engineering, Art and Math encourage children to engage in new concepts through activities and games. Every day, we face more problems and need more solutions. Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!
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Sully Primary School, Wales
Will be mastering in Coding in art based activities
Besocak Primary School, Turkey
Will be mastering in Coding with and without computer(unplugged) and using digital devices in education
Will be mastering in Coding with and without computer(unplugged) and using digital devices in education
Gradinita cu Program Prelungit "Vis de Copil" , Romania
Will be mastering in Simply Robot Designing from Receycled Products
Will be mastering in Simply Robot Designing from Receycled Products
Kindergarten 8 "Bodra smyana", Bulgaria
Will be mastering in Using web 2.0 tools in STEAM based activities
Will be mastering in Using web 2.0 tools in STEAM based activities
What kind of education should we give today to
our children that we raised for 18-20 years later so that they can become a competent person in the future?